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GameSpot has conducted an interview with Anoop Shekar from Volition about the company's upcoming Playstation 2 exclusive RPG Summoner II.
Here's a snip:GS:Has the game's RPG system been changed significantly? What is gameplay like now?
AS: Summoner 2's combat system has been completely overhauled. Since we are a PS2-only game, we decided to go with a more action-oriented, hands-on approach. In S1, whenever you were in combat, your character would attack and defend on his own, though you could influence combat by chaining attacks together if you timed your button presses properly.
For Summoner 2, we've made it so you have direct control over your character's attacks. So, whenever you hit square, your character will swing his or her weapon. Repeatedly hitting square will allow your character to execute two to three swing combos. We've also added special attacks that can be pulled off with a combination of buttons. The result is a much more involving combat system that gives the player better control of how the battles go. It's significantly more fun.
In addition, we've lowered the camera and brought it closer to the main character so that you are more immersed in the gameplay experience.
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