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It's Friday again and we're happy to be able to serve you another Ekim's Gamer View. This week he focuses on MMORPGs and their lack of interaction aside from combat. He has more than a point in my opinion...Let's just say for instance that we shift the focus of any given MMORPG from combat to interaction. What if you were given skills based on how successful you are at functioning in the group instead of the kills the group makes? What if you were not so much rewarded by how many critters you killed, but how many people you saved, or how many times you took the blow for a mortally wounded friend? What if you were able to train skills in understanding languages, and could suddenly start comprehending what other players from other corners of the same game world would say? Interpreters would suddenly emerge, you would be given experience for creating a group of people who can't understand each other and make them work together. What if you could see further than anyone else, and be able to draw maps that you could sell to those lacking any kind of sense of direction? What if I explore the world and am rewarded when actually avoiding creatures and combat in general? What if your non combat skills suddenly mattered? |
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