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A GoldenLand interview at Gamer's Hell is a nice opportunity to learn more about Burut's upcoming RPG (as well as our database, I might add). Here's a bit from the interview with Lead Game Designer Sergey Buravtsov:
Q: GoldenLand is the name of the game, but there will be many of our readers who have not heard much from your team or the title you have under development, can you please give a brief description of the game?
S.B. The plot of the game is an independent continuation of events that were occurred about 300 years ago, when two unknown heroes Velemir and Velena won over the Evil and the Golden Land found a desired peace. Later the Heroes’ Cult originated and the population of Golden Mountains valley turned away from their Lucid Gods relying solely on themselves. It seemed that nothing ever could disturb this Land. And nobody worried when undead filled up the valley and hunger and epidemics spread everywhere. Only the highest priest of the Heroes Cult Kotar knew, that three hundred years ago the same signs signaled the world about coming of Dark Drakh-Shoo... He took the Great Council and three disciples were chosen for the searching of the Great Wizard of ancient time Shurba-Hala and asking him for help. They were Siger, Gartranger and Hush. Each of these novices stood out in one of the skills: Siger was the best Warrior of the Temple, Gartranger was a powerful magician and Hush was a high experienced pathfinder. Next day they started their way to the searching of Shurba-Hala. It was a decision of the greatest among the Highest Priests Kotar, and the Council obeyed to Him.
The only thing Kotar never mentioned was the vision he had the night before the Council. It was sent by Lucid Gods and it ordered him to send a fourth novice for searching of Shurba-Hala and moreover give him the object that had belonged to the real Heroes in the past. So, the unknown young guy starts his difficult and fascinating way…
GoldenLand is a role playing game with a global gameworld, populated with a quantity of magical and usual essences, developed role system, divaricated storyline allowing multiply passes of every quest, and turn-based battle system. The multiplayer mode allows players to join their energies on struggles against the enemies, to fight against each other and even to establish economical relations with other players. |
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