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Gamesdomain has posted a preview of Icewind Dale 2 at their site. Here's a bit:
"Characters differ mostly in the roles they play in the story," explained Avery. "Instead of just blindly heading into new areas, you will be told where to go and what doing so will mean for the good of Icewind Dale. Of course you will also be meeting some returning characters from the original game, but thirty years can make a world of difference in people's personalities and outlook on life."
A highlight of the game will be some hundreds of new objects and over 50 new spells, created specifically to match the storyline. Avery described the new Death Armor spell: "[it] surrounds the caster with crackling black energy from the negative material plane. It will damage anyone who strikes the caster in melee, dealing 1d4 + 5 magic damage. Undead are instead healed for a similar amount. Other non-living creatures such as constructs and golems are unaffected."
Another important upgrade is that the engine will allow more creatures on screen at one time. And players will once again be able to use the Heart of Fury difficulty mode, accessible only after the game has been completed, to battle even more monsters at one time, looting greater treasures, and accessing more powerful spells. One nifty addition to the core gameplay is a series of character kits, updated for the sequel. |
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