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Hot on the heels of the press release for Lost Continents, Massive Multiplayer.Org has their own interview with John Blakely, the Producer. Pretty much all information is new, so its a good read. Heres a snippet from the interview:
Lost Continents takes place in Africa, in a fictional Pulp setting. Given that such a setting includes Nazis (although I’m hard pressed to find any mention of the WWII-era German archaeologists on the site), are you folks working on ways to insulate the online community from fostering a virtual hate-relationship (WWII Online has had problems with this). Additionally, as the game is set in Egypt, and surrounding Muslim-dominated countries, and we live in a post-September 11th world, what eggshells have you had to walk on with your design for PC and NPC avatars?
You said it yourself – Lost Continents takes place “in a fictional Pulp setting.” It’s not the real world. We’re not tying ourselves to a particular date – if anything we’re working on a look that’s closer to the 20s and 30s than the WWII era. Your enemies are not Nazis or other extremists. Instead our story focuses on our six fictional power groups and their struggle for control of the world of Lost Continents. You may work to seize the treasures of the past from Institute archeologists, fight off the jack-booted thugs of SKULL, or stop the minions of the Shadow from raising their dark gods. Some of these factions may bear a resemblance to things you know from the real world, but we’ve never planned on tying ourselves to reality. We’re about action and romance, and you shouldn’t have to think about the modern day while you’re playing. At the moment, we have no plans to change any of our PC or NPC avatars; we have always planned to let people play characters of all nationalities and see no reason to change this direction.
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