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Just Adventure's Alexander Tait reveals this highly interesting interview with Indie Game Developer/Designer, Gordon Currie, re his upcoming adventure series "Eldoren - Book One: The Discovery"...
11. What is missing from many of the modern adventure games that you see exists in Eldoren?
What’s missing that I see is some technologies that are more focused on the environment. Rope making, the use of our winds/geothermal heat, environmental factors that associate with technologies in the game. The current of water and its use/redirection can open up some really cool applications. There are some underwater scenes/areas in the game that might remind some people of film footage they have seen while watching a Titanic expedition on the discovery channel or reading an old Jules Verne book. It’s not Victorian in nature, just very different from other games.
12. How difficult is it to make a game of this quality?
It’s not difficult at all in terms of what can be done. The challenge is the funding and being able to deliver a game that will sell, entertain, and provide people with a reason to buy a sequel. My storyline could easily be made into a movie, a RPG game, or series of books (that is how it was originally planned).
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