This
spring, RPG Gamers all over the world can take a look at a very ambitious German
project. Piranha Bytes has worked for over 4 years on a vision, which now
becomes reality in Gothic!
We have received a playable preview version lately, which features two
regions of the game: The Oldmine and the Orc Graveyard.
What is this thing anyway?
For those unfamiliar with the background story of Gothic, here's a short
introduction: The world of Myrtana has fallen from the golden ages into a
war with the Orcs, and only the magic ore from the mines can provide weapons and
armor strong enough to withstand the attackers.
But who is to pick all the ore ? The idea is as simple as building a magic
barrier around the mines, which imprisons all criminals into this barrier to
pick ore for the kingdom of Myrtana; and only with this ore the prisoners can
make a living within the barrier, by delivering the ore they picked to the
kingdom and receiving food for it …
And, as fate twists, the player takes on the role of such a prisoner …
By the time the playable preview puts the player in the game, the same has
already chosen the side of the new camp, while the old camp and the mages are
opposing forces.
For this new camp, our hero chose to live the life of a thief within the
magic barrier and has received the quest, to espionage in the temple of the Sect,
for they are believed to be very close to discover a way out of the barrier. So
he has to gain the trust of the templars, and again has to fulfill some quests,
which places us right in the game, in the Old Mines in particular. There,
within the Minecrawler Nest, you have to find something, something foreseen in a
vision …
Looks nice, really nice...extremely nice, to be
specific
When entering the mines, one is truly overwhelmed by the spectacular
graphics; seldom before have I seen such large caves in a computer game (nor
anywhere else).
While it took me quite some time to get used to the controls, which
unfortunalety makes use of the keyboard only, I immediately fell in love with
the atmosphere.
But the first beings I met in the Mines were all but cooperative: ‘Move
on' or ‘Back off', were among the kindest words out of their mouth - but
hey, would I attack a group of at least 5 knights and guards ?
So I decided to venture forth into the depths of the Mines, and soon had to
find a flaw in the controls - there is no way to adjust the camera position,
to see, for example, how deep a pit is or simply enjoy the nice surroundings.
After a little exploration, I found a ladder leading down deeper in the mines;
not knowing, what is expecting me there, I draw my sword … only to find a
group of guards closing in and threatening me to put away the weapon …
Artificial Intelligence, as real as real life
I really tried this several times in different places in the mines, and, as
soon as someone sees you with a weapon in your hand, he immediately walks up to
you and ‘asks you' to put away the weapon - amazing.
A lot of detail has been put into the program: For example, a guard is
smoking a cigarette, and, when he is finished, he drops the stub and calms it
with his feet - or there are mine workers, talking to each other while others
drink beer and play cards. But still they pay attention to our hero's actions
and stand ready in the blink of an eye.
My first encounter
After a while I found the first few minecrawlers, nasty, scorpion-like beasts,
so I simply decided to attack them to get know combat in Gothic. But as
soon, as you attack them, other minecrawlers gather around and try to surround
you - which sometimes leads to a bit confusing view, but after a hard fight I
could rid myself of those creatures…
As for combat, the AI of the enemies is really truly amazing. Enemies
run around, to make it harder for you to hit them, they flee, when injured, and
they … don't die - no, really, you have to kill them with a final thrust,
else they recover and try to attack you again.
Good thing about this is, that our hero is not dying as well, but can recover
after a short blackout.
Speaking of recovery, plenty of food is found everywhere to restore hit
points and thus stop the bloody footprints you make, when your hitpoints drop
below a certain level.
On to the Orcish Graveyard or: Did I mention it
looks good?
After not finding anything useful in the mines, I decided to travel to the
Orcish graveyard, a place of such graphical beauty … sorry, must be annoying
to hear this all over again.
After killing some orcs, the first monsters, that attacked me by
themselves, I came to a large cave, where a man fought several orcs. I helped
him out, and the man turned out to be Baal-Lukor , a psionic who is
crawling the graveyard as well. As two are stronger than one, we formed a party;
but while Baal-Lukor is fighting on my site, he is just a NPC, his inventory and
his statistics are not accessible and one cannot control him directly.
Speaking of inventory, it's extremely well to handle it, even without mouse
support, to my surprise. And as for statistics, Gothic proves to be a real RPG,
but not a hardcore RPG, with a handful of characteristics and immunities.
Baal-Lukor suggested to search the three ways out of the hall I met him, and
so we continue; while one leads to a big hall, the others prove to hold two
parchments, that obviously belong together. Baal-Lukor tells me to go back to
the big hall, where he felt a strange sensation. Once we arrived there, he gave
me the scroll, he made out of the two parchments and told me to cast it in front
of a huge, cloes door … and there ends my first Gothic adventure, since
the preconfigured demo hero cannot cast yet.
What I liked, what I didn't and conclusion
Piranha Bytes has created a very nice piece of game, one, that looks very
promising, once the bugs have been eliminated (couldn't light a torch in the
preview, this always crashed the game and may have been important in one
extremely dark room).
Surely, the graphics, which look even better in motion than on stills
together with the highly detailed world and characters add to the atmosphere,
which does not have to hide behind Ultima 9.
But also the story seems very compelling; combat is sometimes a bit confusing,
which is because of the monsters trying to surround you, so you don't see the
whole situation properly.
Another thing I missed would help to fix these confusing fights: Free camera
postion, I really missed it, but I have to admit, 50% of the times I did so, was
because I wanted to admire the graphics.
I haven't seen magic and character advancement in the game yet, but I am
almost sure, that Piranha Bytes has handled those well, too.
So, to conclude this little preview, Gothic really seems to have the stuff
needed to become a true classic in the genre.
I really hope the English version will be ready very soon, so more people can
enjoy Gothic - I will definitely run to my store and pick a copy for me …
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