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Troika talks about their Post-Apoc RPG @ NMA

Posted by Dhruin @ Saturday - October 02, 2004 - 19:12 -
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NMA has scored an exclusive interview with Leonard Boyarsky to discuss the potential post-apoc RPG they've been pitching to publishers. Here's a snip:
Do you think the hardcore Fallout fans will rejoice when faced with a RT/RT with pause PA RPG ? How will you sell it to them?

Speaking as a hardcore Fallout fan myself (if I’m allowed to put myself in that category), I’d rather see a real time with pause post apocalyptic RPG than not seeing a new post apocalyptic RPG at all. The way Troika tries to “sell” stuff usually is to just tell people what we’re thinking and why we’re making the choices we’re making. I’d be fired up to make an in depth RPG whether it was turn based or real time with pause because I love making RPGs. It’s just part of developing games that you’re given boundaries to work within, whether they’re budgetary or design related. If we were never able to make another turn based RPG I wouldn’t like it, but if a paused real time system is what it takes to get a game made that we want to make, we’ll make that the best paused real time system we can – and we’ll be 100% behind it as well. We would never develop anything begrudgingly. Another aspect to all this that needs to be considered is that we like challenging ourselves. I mean, we’re making a real time first person RPG right now which is completely different from Temple, which was different from Arcanum, which was different from Fallout.
Three screens illustrate the article - the two previously released and one new one. Thanks, Odin.
 
 
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