Stratics has an Interview with Dark and Light's Lead Game Designer, Stephane Quilichini.
In a number of interviews and on the Dark and Light site, you often describe the game as being more "immersive" than others on the market. What are the features that give Dark and Light this stronger sense of immersion?
First the unique world: you enter the game and never quit or download any zone to evolve in the world of Ganareth.
Environment graphics are for some that realistic... look like a real sunset, a real storm, a real world.
The global and dynamic ecosystem: some monsters feed upon others, crop fields grow according to the seasons.
And many others: dynamic weather management, musics, lore...
The article goes on to discuss other issues such as population density, non-combat options for players, and combat mechanics. |