RPGDot Network    
   

 
 
Neverwinter Nights 2
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Still Life (PC): Interview @ Game Zone

(PC: Adventures) | Posted by Kristophe @ Tuesday - February 15, 2005 - 13:22 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Game Zone's Louis Bedigian brings to us his enlightening interview with Still Life Writer and Lead Game Designer, Mathieu Lariviere...

Still Life involves two timelines: modern day Chicago and late 1920s Prague. Do players jump back and forth between these dates? Or do you investigate both murder cases in the present time?

ML: When Victoria finds her grandfather's journal and starts reading it, we are transported to Prague of the late 20s. Then we start playing Gus. There are a number of chapters in the game, moving between the different time periods (2004 Chicago and 1929 Prague). Cinematic cut scenes create the bridge between the two time periods. The game is linear though. The player cannot switch from one period to the other whenever he or she wants to. The switches are predetermined.

How much research was done before or during the development of Still Life? Did you research homicides of the past and present to compare the differences in the way that murders are committed?

ML: An enormous amount of time was spent researching the subject (to almost costing my sanity). Actually it was the hardest thing in all the game's development for me personally, for obvious reasons. It's not exactly what I call a "fun read." However there are very interesting books to read about MO, anything that John Douglas wrote, but more specifically The Anatomy of Motive. His books are an absolute must if you ever create a murderer as a character.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.