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Tuesday - February 12, 2002
Good news for all who play Gorasul - The Legac of the Dragon: a new patch (3.8MB) has been released. This is what it fixes:
This version fixes some minor bugs and upgrades bigger parts of the English translation. The first version of the English text has been delivered by a studio the publisher frequently used with success. Unfortunately, a tight time schedule forced that studio to try new, unproven partners. The result didn't meet the quality standards JoWooD is known for. So an extensive, almost acribic text revision was ordered, which should have eliminated almost all of the textual and linguistic problems. |
Internet Gaming Zone has an interview with Jan Turan, lead programmer from 3DPeople, about their upcoming RPG Cult (been quite silent around it lately). Here's a bit:
IGZ: RPG's sector is, nowadays, very various. Why do you think "Cult" would emerge?
JT: Cult have some nice and suprising features. I will now mention a couple of them:
- each character/creature in the game is created from parts. This enable us to have a unlimited number of char/creature combination. No two same looking bandits will attack you. This includes also your main character. You will be able to visualy modify your character in never ever seen details (skin, hair, eyes, clothes (multiple parts), armor (multiple parts), ect. This system also enable us to have visual critical hits: you can chop off arms, legs, heads of your enemies.
- our engine is 3D so we have all the amazing 3D card features like zooming, dynamic lighting, shadows, 3D characters and objects. |
There's a new site called Horadrim Library, bringing you detailed info about every unique item and set in the game. Very nice if you want to see if you have got what you need :-) |
Gamespot brings us a review of Grandia 2 for PS2 (which is of interest because the game will be published for PC, too). The review isn't raving, just a nice 74%, and it concludes with these statements:
The original Dreamcast version of Grandia II was released more than a year ago, and it's technically superior to the PlayStation 2 port. But the underlying game is the same, and that's a good thing. The PlayStation 2 still doesn't have too many RPGs available for it, so by default, Grandia II is one of the better ones. Its great combat system and its colorful cast of characters are enough to recommend it to those who might have overlooked the Dreamcast version. If that's you, then consider this a second chance to try out an RPG that's well worth playing. |
The weekly progress report for Exult, a program that enables you to run the original U7 on today's computers, was poste at the official site:
We're nearing our second beta release as bug reports are decreasing...
Colourless has made ExultStudio work under Win95 and WinNT
DrCode has added frame browsing and palette import/export to ExultStudio
Common code between Exult and Pentagram has been factored out to increase reusability
Bug fixes (including the skin colour in the sex scenes problem) |
A small site update has happened at the Bard's Legacy - The Devil Whiskey website, asking the fans for input how the game should be distributed:
We're sad to see Rob go, but he has done wonders for us and has surely inspired more than a few other new artists. We are getting so close now that we can taste the fresh shrink wrap of the CDs, which brings me to another issue: fan involvement.
We are debating a few issues about the release of the game and we could use your input. Would you like the option of a web download as well as having the option to but a CD? Would you like to be part of an exclusive insiders fan base that get's involved with development ideas for future games?
Please join our BLTalk-fan forum and enlighten us with your wisdom.
Until later mi amigo |
IGN.PC has also done a Warcraft 3 Beta report, giving you a little first hand impression of this upcoming game. here they talk about the look of the game:
Network reliability aside, I can say one thing about this game for certain: it's really pretty. I actually licked the screen at one point and considering I've been sick all week and have been sneezing on the screen, well, that's pretty nasty. Units are well modeled and even better textured. The level of detail seen in some of the models and buildings is really a sight to behold. Especially considering they've managed to keep the colorful and cartoony look from the previous games in the serious totally and happily intact. All of the art in the game somehow manages to be serious and comic all at the same time. One prime example would be the Undead's Abomination. It's a huge and powerful creature, but so nasty and overdone with it's bulbous pulsating guts that you just have to laugh and smile the entire time you're retching from the idea of it all. |
IGN.PC joins the ranks of those sites posting a Dungeon Siege preview. As usual, we are presenting you a little bit here:
Heading out on the path to Stonebridge, you'll be struck by how amazingly beautiful the world of Dungeon Siege is. Everything's rendered in remarkable detail. From the initial farm where you begin to the town of Glacern where the beta ends, Dungeon Siege is packed with enough detail to fill a shelf full of lesser games. Trees and flowers are realistically scattered about the landscape. The various leaves and petals on the flora of the world are distinct and detailed. Rope bridges, waterfalls and hidden grottoes are added surprises that you'll have to look for but are well worth the effort it takes to find them. The night and day model is also supported by a pretty believable rain effect.
But the game's not called Forest Siege. Every so often in your travels, you'll be obligated to travel through deep and dark dungeons that wind and twist their way under the ground. Transitioning from the upper world to these dungeons is seamless. The dungeons are the home of undead skeleton warriors and a whole batch of arachno-trash that grows more and more frightening with each encounter. The spiders come scurrying down the webs against the wall and the half-human/spider monsters burst from cocoons lying on the floor. |
The latest Glimpse Inside at the Earth & Beyond Site brings you the report of a beta tester of this upcoming space MMORPG by Westwood. Here's a bit:
And why does he enjoy the game so much, even at this early stage?
"Earth and Beyond is a roleplayers paradise. There is something for everyone. You can do quests but you can also powerlevel if you want. The game is built for RPers, but other types will enjoy it as well. This game is all about choices."
One of the things he mentioned concerning his likes for Earth and Beyond is the ability to be able to solo as well as group.
"You don't have to group. You can explore the map solo easily if you don't feel like grouping. I'm looking forward to grouping dynamics when faction kicks in. Groups in Earth and Beyond are nice because you don't have to have certain classes like a tank or cleric. You can work with the characters your group is made up of. In this game skills count more than level". |
PC Gamer has awarded Anarchy Online with the title of "Best MMORPG", according to this press release:
ANARCHY ONLINE WINS BEST MASSIVELY MULTIPLAYER GAME
-PC Gamer Awards Issue Asks: Have you played AO lately? -
Durham, North Carolina-February 11, 2002 -Funcom's massively multiplayer online game, Anarchy Online, has been awarded Best Massively Multiplayer Game by PC Gamer in the March issue going on sale tomorrow. This follows the award of Best Multiplayer Game of Show at ECTS that Anarchy Online won in September of 2001.
"So why, you may wonder, would we reward the initially unstable and nearly impossible-to-play Anarchy Online…Our answer: Have you played AO lately?" PC Gamer's editorial staff said in the award issue. "In our original review of Anarchy Online we said that it would be the 'next great MMORPG,' only 'some time in the future.' Well, that future is here," the article read.
After a rocky start when the game launched in June of last year, Anarchy Online has now come full circle and is like no other game on the market. Anarchy Online is still the only massively multiplayer game for role-players to be based in a science fiction setting. Players start their experience by choosing sides in an epic struggle for control of the planet Rubi-ka nearly 30,000 years in the future. Characters can fly from city to city in sleek hovercrafts, heal themselves with nano-technology, and become enhanced through various cybernetic implants such as lungs, eyes and arms. Anarchy Online is one of the few in this genre to allow for shorter, solo play periods through individual missions, while still providing a fun group experience of hunting strange creatures and scouting new areas of the vast and graphically breathtaking world.
The production staff, based in Funcom's Norway office, continues to update content nearly every two weeks, with even more exciting things planned for the near future. You can take advantage of the company's 7-day free trial offer by following this link http://www.anarchy-online.com/content/downloads/tryout/ if you don't have the bandwidth to download this amount of information, Funcom will send you the most recent version by mail for only $4.99. Anarchy Online can be purchased in stores or online by either credit card or PayByCash.com, and is free for the first 30 days with a monthly subscription fee of $12.95 after that period. This game can only be played through a connection to the Internet and has been rated Teen by the ESRB.
For more information about Anarchy Online, please visit www.anarchy-online.com or www.funcom.com | Source: RPGVault |
A gallery of 13 villain screenshots from Freedom Force, Irrational Games’ upcoming superhero strategy RPG, has been published at RPGVault. |
The fifth installment of the Black Moon Chronicles Q&A at RPGVault talks to Senior Support Eric “Grinder” Dubuc about this new MMORPG from Vircom. Here's a bit:
Jonric: What are the best and worst things about working in customer service for an online game? And what are the greatest challenges?
Eric Dubuc: The best part of doing this job (which ironically can also be the worst) is that you are the first person that people contact, you are that guy on the front line, and the customers depend on you for whatever problem they may have. And when you help them get back in the game, you da man! You just made their day and in some cases, it just made yours too. On the other hand, the worst thing is that you don't always have an instant solution for them and you know that no matter how hard you try, the problem will not be solved on the first try or will only be fixed on the next patch.
The biggest challenge in my case is to stay on top of it all and not get discouraged. The customer is not - in most cases - writing to you because the game is amazing or because they think you looked good on that group picture they saw on the net… humm bad example, I really did look good on that picture… Anyways, they write because they have a problem, or because they did not like the game, or there is that bug they discovered etc. What I mean is that you usually get "negative" feedback and it is sometimes hard to cope with that and stay cool headed. | |
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