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IGN has FINALLY fixed the link to yesterday's preview of Neverwinter Nights 2. After giving us a good look at the single player campaign, Feargus took some time to talk about multiplayer. We had some fun playing the original game online but were sometimes frustrated by the lack of communication between players. Obsidian hopes to address this by adding tons of new emotes and making all the spell effects very clear and distinct.
Right now the team is two weeks away from completing the engine and locking that down. After that, it's largely a matter of finding and fixing bugs and optimizing things for a wide range of machines. Feargus admits that the variety of technologies being used and the flexibility of the quest system requires a fair amount of testing before they'll feel confident in releasing the game. Read it here. | Source: IGN |
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