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The Armchair Empire has an interview with Dmitry Zhukov from Primal Software about 'The I of the Dragon':What were some of the development team’s influences in creating I of the Dragon?
Actually, there were a lot of them… Probably, our Director of Development and the author of the idea and the game concept Slava Pismenny provided the main influence on the project and on the team. The main theme that we wanted to explore in the game is the theme of Power and Freedom! And having touched upon a great variety of ideas, we finally came to a conclusion that nothing unites these two ideas better than allowing a player to become a Dragon. In other words, a Dragon is a living embodiment of Power, and Flight is freedom … We wanted to give the player the ultimate experience that satisfies those two basic (primal J) urges… Most of the key decisions that we made during the game’s creation came out of this rather naturally. |
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