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On Penny Arcade, Bioware's sound guru David Chan (Baldur's Gate, Neverwinter Nights) wrote a second installment about sound in games.
Here is a short snippet:
Some people in the industry think that audio is akin to voodoo. We often sit in rooms with intimidating consoles with hundreds of knobs and flashing lights. We have cable strewn about like some kind of techno-jungle. Even people with many years of industry experience have trouble understanding and communicating audio needs. If I was looking at a texture I could say that it was too green or too dark. I could tell a programmer that the lighting was too bright. I could tell a writer that a particular piece of dialog was too long. Yet, it seems next to impossible for most people to express what is wrong with a sound and how they want it changed.
In case you missed the first part.
| Source: HomeLan Fed |
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