There's just enough time for another Lionheart feature or two before it hits the streets and with that in mind, Gamer's Hell have posted an interview with Reflexive Lead Designer and Co-Producer, Ion Hardie. I like the sound of this answer:Is the game open-ended or very linear? Most people hate linear RPGs, Dungeon Siege being one of them, although I liked it.
At the start of the game, once the player arrives at the gates of Barcelona, the game is non-linear in the extreme. DaVinci will give you some objectives to follow if you wish, but you can really do just about anything you want. You can wander throughout Barcelona, go underneath the city, journey to the many wilderness areas outside the city, venture to the Goblin village, etc, without following any sort of “path”. This really lends itself well to a particular gamer’s style, so those people that want to go into the city, complete quests, learn history, whatever, can do so. Those that want to immediately go into the wilderness and start killing things can do that too. However, I would also say that the game is open-ended to a point, but there is a definite system of goals and objectives that help shape your path. As the game progresses, the objectives become clearer cut, shaping the game into more of a “path with choices” sort of behavior. |