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RPGDot Game Rating Machine |
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Tanda
has rated the following games:
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Asheron's Call 2: The Fallen Kings: 3/10 points |
Well, where do I start. I have been playing the game since Beta. We went through nearly 10 months of broken chat, that is to say, we could not communicate within groups, or allegiances (guilds) at all most of the time. The game is going through many many many total class overhauls. You can log in after a patch and find your favorite character that you spent months on completely reset and given a choice of skills to choose fom that you have never seen before. Not only that, but players that find an XP or other exploit in the game can be permanently banned from the game (23 were in October/November 2003). The low and dwindling server populations forced a server merger (otherwise you could log in and see only 100 people on a server) and Turbine is continually removing solo content in favor of group and PvP content. The classes are very subdued, no class stands out as a great melee, or great missle, or mage class, not to mention that one of the most popular classes, the Tactician, was completely nerfed and 90% of the players that were Tacts, RECLASSED because their class became unplayable. Turbine has fixed the Tact now, but it is nothing like its former self. New players to the game will enjoy the first 25 levels, but the next 125 levels are pure repeat hack and slash, with no content, no shops, horrible crafting and items that are bland to say the least. Spell graphics are nearly nonexistant, especially compared to the lower tech AC1 that I played for over a year. This game requires no thought to play whatsoever, and is really best described and a 3rd person hack and slash and not an RPG. The storyline that is shown on the box, and in the in game slide shows, has NOTHING to do with game play at all, it is just a story that someone wrote and made art for to fill up your time and adds no content. Those of you that were hoping for the new model of AC1 will be sorely disappointed. Base skills like speed, jumping, strength, mana, etc. cannot be changed or influenced in any way. Every Enchanter or Bowman, or whatever are basically identical at the same level. There is no way for a player to custom adjust their skills to give them a playstyle advantage. In PvP, the higher level character usually wins unless he is a gimp. Cut and dry - the game is Hexen modernized. Fun for a couple of months, but when your mind begins to crave intelligent content, it all falls apart. Jess and the dev team do not reply to the hundreds of posts begging for content and other things, in fact, the devs seem to ignore the official MS/Turbine boards for the most part. This months patch was a Disaster (War) where everyone who wanted to participate in the months "big" content had to be level 50, and be willing to go PvP!!!! The PvP servers are dead and will all be combined in a last ditch effort to save those servers and worlds. The game is a flop - don't buy it, go play someone else's account (if you can find someone) to try it. If you are a hack/slasher, you might like it, if you are an RPGer like me, you will hate it.
Tanda level 51 Enchanter
Tanda level 49 Sage
Tanda level 40 Defender
quitting the game after all my friends left and wish I did sooner |
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