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Wizardry 8: Hints & Tips, Hints & Tips (Back to contents)
1) Introduction
2) Tips about Magic
3) Tips about Items
4) Tactical and Battle Tips
5) Tips about NPCs
6) Tips about Money
7) Other Tips

Wizardry 8 Tips

Magic

1. Necessary defence spells
By Michael C
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Do have these spells always active:

  • Shadow hound: Initiative in battle.
  • Armour plate: Melee attack protection.
  • Magic Screen: Magic protection.
  • X-ray: Monster awareness
  • Missile shield: Ranged attack protection.
  • Enhanced blade: An edge for your attackers in battle.


2. Two most important spells

By Michael C
The two most important spells in battle is the spells "Soul shield" and "Elemental shield". They are your number one protection against enemy spell-casters.


3. Set-Return portal spell
By Michael C
All characters except fighters can learn the "Set"/"Return"- portal spell from the "Air" realm (Saves a lot of annoying travel time in middle and end game).


4. Bad ailment spells

By Michael C
Bad ailment spells are very useful in battles except the "sleep" ailment which only is helpful as long as you don't hurt the monster.


5. X-Ray spell
By Michael C
Use the "X-ray" spell to detect all monsters early on.


6. Spell duration
By Danicek
Keep in mind that some spells have a certain duration, so check them before and during battles - it can be fatal if they expire during battle.


7. Use spells frequently
By Vox Clamant
Use spells whenever you can. Especially, cast the protection spells (v. magic, etc) and even torchlight with settings up in the Yellow/orange range. If it backfires, rest and try again. The point is you quickly and easily get critical spells up to high levels.

 

 
 
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