Restriced Area Developer Diary part 1 Sia' Garrett' Manzari, 2003-07-25
Restricted Area is an isometric action RPG set in a 2083 on earth in a somewhat post-apocalyptic world. Jan Beuck from developer master creating is writing a deveoper diary for German site MGW and RPGDot brings you the english version of. This first entry was originally posted on june 17th 2003 at MGW. Thanks to Daniel for the cooperation!
At the moment, we are a little late in our schedule, but luckily we have planned with a buffer of one month - so things are still ok. Overall, you could say, the game is almost finished, it only lacks the game. The engine is done and virtually all that's left is the story and the different areas.
The problem is, that we can't do any previews yet and the screenshots have to be taken from the same test-areas over and over again. On the positive side, nothing can really go wrong now. Everything is working flawslessly and it is just a matter of time before you can start playing. Of course, there is a lot of work to do and we can only assume how long it will still take. On the one hand, we don't want to release the game early but unfinished, on the other we also don't want to be years late, as it unfortunately happens more and more often these days.
To shorten the waiting time, we have released a trailer video (note from the editor: taken offline again, a new and improved one will be released soon!), which primarily shall give an overview over the characters and the atmosphere - the special thing about this video is, that it uses in-game graphics (characters, textures etc) only! Real in-game videos are being prepared by the way, but they will take a few weeks for the above mentioned reasons.
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