|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
NeverwinterVault has posted a Q&A with Greg Zeschuk about their upcoming game Neverwinter Nights. Here's something:
Question 2 DM Control: With PnP games, when the DM needed to check something out, players could converse amongst themselves. What do you foresee happening when a party of four are in different locations in the map and each about to interact with something that requires the DM's full attention to the situation. Have you tried any situations such as this, and how easy has it been for the DM to manage it?
[Greg] One of the key things to remember with Neverwinter Nights is the game does run autonomously and doesn't actually require a DM (unlike the pen and paper experience). The DM client can't view more than one area at any given time, but if the DM plans out his or her module well he or she won't be required to be present for things to work in all cases. If you need to move from place to place it's quite easy to do so with the DM client - you can choose to either jump to the player or to a given location to follow the action as it unfolds.
As far as how much testing we've done, we're reviewing it right now, and for the purposes we intended for the DM Client it seems to be working well. Also remember there can be more than one DM present in a module at any time - this would also allow for the situation you describe above. |
|
|