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A new preview of Neverwinter Nights has popped up at Gomespot. Since the game has gone gold recently, this should be one of the last preview before the floodwave of NWN reviews will rule our news. Anyway, here's a tease from the preview:What more can possibly be said about BioWare's Neverwinter Nights? This remarkable role-playing game was first announced almost three full years ago (and has been in development for even longer than that), and it has since become one of the most highly anticipated role-playing games ever. Neverwinter Nights will be the spiritual successor to SSI's cult-classic online game of the same name, which used Stormfront Studios' gold-box game engine and ran on America Online for about seven years. But Neverwinter Nights is going to have a lot more going for it than a pretty cardboard box--it'll also have a sizeable single-player campaign, online multiplayer play, a dungeon master mode that will let you host your own online sessions, and a powerful, versatile toolkit that will let industrious dungeon masters create their own adventures, monsters, and items. It'll also make use of Wizards of the Coasts' updated 3rd Edition Dungeons & Dragons rules, which give players a lot of interesting new options to create and design distinctive characters, especially with the inclusion of heroic feats--special abilities that let players improve the power of their magic spells, perform all sorts of devastating maneuvers in hand-to-hand combat, and much, much more.
The preview than suddenly turns into an interview with Bioware's Joint CEOs, Greg Zeschuk and Ray Muzyka:GS: Conversely, what would you say you've been most successful with? Is there a single feature in Neverwinter Nights, or an aspect of the game's development, that you're most proud of?
RM: I personally really enjoyed the single-player part of the game--the storyline was quite fun, and several dungeons really stood out as being particularly memorable. Playing the game in multiplayer mode is also amazing. We made a simple player vs. player module--kind of a Counter-Strike type of module--that a few of us were playing through yesterday, and we really enjoyed it. |
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