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Dominion Interview at Voodooextreme

(PC: MMORPG) | Posted by Rendelius @ Monday - February 25, 2002 - 07:28 -
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The folks at Voodooextreme have conducted an interview with David Allen from Pharaoh Productions about theri upcoming single player RPG/MMORPG Dominion - and they serve you some screenshots and artwork as well. Here's a bit from the interview:
    VE: Besides the usual hack 'n slash chaos of games like Diablo, what kinds of special activities can player do in the game world? What are some of the things you have planned that are going to make this game truly unique?

    David Allen: Our goal is to allow the replayability of a MMOG with this persistent game world system. Character development and advancement is a huge deal in DOMINION. Players will be able to take their character from world to world and trade items, find new things, and even engage in trade skills. We are going to build a community that is much more regulated and focused on the players rather than the world. The advantage to this is that we put extra effort into ensuring that the players always have something to do in some fashion, and that linear storylines and gameplay are abolished.

    I actually think that current MMOGs are very limiting because of the fact that you cannot take your character out of the ‘server system’ that you created it on. This means that no more than x thousand people could ever see and/or experience your thousands of hours of work. With an open persistent supportive game system like DOMINION, you can share your character and accomplishments with anyone anywhere anytime. UNIVERSE will be directly addressing this issue as well with a completely new game design concept, but that’s another interview J
    One DOMINION world may feature a storyline set that revolves around undead flesh eaters that need to be destroyed – the world may be dark and dreary. Another DOMINION world may revolve around some lost magic in a world full of deserts and underground caverns.

    Other things that will make DOMINION truly unique are the character advancement system, the entity and world generation system, and the storyline system.
 
 
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