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ToEE fan patch released!

(PC: Single-Player RPG) | Posted by Garrett @ Thursday - October 02, 2003 - 02:02 -
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Thanks to RPGCodex for the hint: The Circle of Eight (free registratin required) have released their first mod which fixes alot of things, and, as Atari still seems unwilling to order a patch from Troika, this is the best way to patch the game for now - here's a list of fixes:
The NPC's looting has been fixed, but NPC's you have ALREADY hired WON'T be fixed. So you need to change them for other NPC's or start a new game if you don't want to.

Spell Fixes

All known (to us) Scroll bugs have been addressed (bugs preventing scribing, scribing at the wrong level, or didn't do what was advertised (Fox's Cunning != aid) (Except Hold Portal. Don't ask us about Hold Portal, ask Troika, We can't fix it.) (All Hold Portal scrolls magically transformed into Grease. All references to Hold Portal removed for confusion sake.)

· All cleric domains but Air are fixed. (Air is bugged majorly, maybe a typo in toee.exe linkage?)
· Fixed the damage problems with Flame Strike ... Now correctly does 1d6 * Spell Caster Level (1/2 Fire and 1/2 Divine Damage.)
· Chill touch no longer has unlimited # of uses.
· Read Magic will Identify Potions and Scrolls.
· Burne no longer gets summon monster V at 4th level
· Improved chances of 'permanency' bug not ocurring with touch based spells
· Improved chances of 'permanency' bug not ocurring with Silence, Web, Soften Earth & Stone and Spike Growth spells
· Cure/Inflict line of spells was incorrectly calculating values. Was adding the caster level to the die size(i.e. lvl 5 cleric uses 1d13). Now correctly rolls and adds caster level

Item Fixes

Wands
· Numerous problems resolved with wands..(including the 10 lb wand bug, can't craft it, and wrong spell bugs)

Misc Magic/regular Items
· All magic items that were previously un-craftable are now craftable. (Bands Intelligence, etc.)
· Chainmail Boots and Gloves are no longer considered "medium" armor, and therefore will not slow you down while wearing them.
· Cloaks of Resistance +2 and +3 now correctly give +2, and +3 bonus to saves
· Masterwork Armor/Shields apply proper 3.5 Ed. Skill Check Penalties.
· Pre-existing Armor/Shields apply proper 3.5 Ed. Skill Check Penalties.
· Crafted +1 Armor/Shields apply proper 3.5 Ed. Skill Check Penalties.
· Masterwork/Magic Weapons now apply Weapon Finesse correctly.
· MasterWork Items are now "purchasable" from the blacksmith.
· Dust of Disapearence is now worth 3.5 DMG value rather then 0 Gold.
· All potions now work correctly.

New/Modified Items For "Craft Misc. Magic" (using standard 3.5 ed Statistics)
· Bracers of Armor +1, +2, +4
· Cloak of Archanidia
· Circlet of Blasting, Minor
· Wand of Magic Missiles has been broken up into Wand of MM (2),(3) and (5). You have to be level 3, 5, and 9 to make them,respectively.
· Hands of Fire (5/- fire redist, Burning Hands 1x Day)
· Hands of Cold (5/- cold resist, Chill Touch 1x Day)
· Hands of Electricity (5/- elec reist, Shocking Grasp 1x Day)
· Hands of Life (+1 fort save, cure light 1x day)
· Hands of Death (+1 will asve, inflict light 1x day)
· Ioun Stones added. (When will developers learn? All games are better with Ioun Stones.)

New/Modified Items For "Craft Rod" (using standard 3.5 ed Statistics)
· White Rod, Minor
· White Rod
· Grey Rod, Minor
· Grey Rod
· Black Rod, Minor
· Black Rod
· Staff of the Transmuter
· Staff of Defense


Other fixes

Detailed Feat Hover Descriptions have been added.

Ingame Help files updated to reflect fixing of Cleric Domains (except Air).

NPC's demand an equal share of gold and no more, despite what their dialog will say. Furthermore, you can exchange equipment with them as well. They will not give up their money, though.

Re-enablement of the "Brothel" Map, NPC's, quest, and companion.

The Brothel was removed in the late stages of development. (Maybe because they ran out of time, and were unable to finish it?) New dialog choices have been added into Mona's conversation tree to access it
The patch is 761k only...
 
 
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