Xicat, the recently announced international publisher for Pirnaha Bytes' Gothic, has finally opened their Gothic site - not much new info there, and no exact release date, except Q4 2001, but at least it will definitely see the light of day before Xmas 2001 in North America, France, Benelux, Scandinavia, England, Italy, Australia, New Zealand and Korea.
And here's Xicat's description of the game:
Fight against the hordes of evil...
Welcome to the world of Gothic. War has decimated the land, Orc Hordes are invading human territory and the king of the land needs a lot of ore to forge enough weapons for his army to stand against this threat. Prisoners from all over the empire are imprisoned in a large magical sphere where they have to work in the mines for the king. You are thrown into the sphere to give a letter to the high mages, this letter may be the turning point on the war against the Orcs.
Gothic Features
- self intuitive gameplay
- communication with over 250 NPCs.
- NPC’s have memory and will tell his friends avout it. In case of a second meeting
The world is constantly changing, throughout the game sudden events will change the world and entire relationships between several groups. NPCs have daily habits, sleeps at night, gets up in the morning, goes to work, and talks to other NPCs. Monster AI, Monsters cooperate with each other and figure things out. If a monster finds a better weapon it will use it.
In the game you will pass a lot of different riddles that will take you to places where you can find stronger weapons or you can improve your equipment. If someone’s not interested in the more difficult riddles, it is possible to go throughout the game and only solve the easier ones. |