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RPG Codex has published an interview with Mirage about their upcoming World War 2 CRPG, a para-sequel to Another War, which has been refered to as "Another War 2" or "World Wide War 43". The questions were answered by Pawel Smyla and Lukasz Gorny and cover things like the changes from Another War, what's new, what's different, what was learned, and so on.7.) Another War offered little interaction with the surrounding world, which was closer to adventure games than to cRPGs. Will it change in AW2? Can we expect the game to be less linear?
The main quest, like in AW, will have many solutions known from adventure games - gathering information and solving sub-quests. Let's face it, it's like in many other cRPGs, where the linearity is masked by being able to choose the sequence in which we solve the quests. For us much more important was to create an interesting plot for the main quest. It does not mean the game will be completely linear - the player will be able to take side-quests, which don't influence the main plot directly. The interview is garnished with some nice looking screenshots. |
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