Electric Playgrund continues theri daily Dungeon Sigee Journal (story with part three (well, as you can see, it's not daily, but nearly so *g*). Here's an excert from the latest one:
I'm not sure how much exploration is mandatory to complete the game, but it seems to me that some parts might be easy to miss. I wonder if the idea is to have gamers on the Net giving each other directions to hidden places and goodies.
An examination of the game's story elements might reveal what is and is not vital to game completion. Fortunately, I've found some more of Siege's storytelling at work, and that will be the subject of tomorrow's entry. |