Nival's tactical squad-based game, Silent Storm, has been previewed at Worthplaying. Here's a snip:But still, it’s in the details. Combat in Silent Storm is often times an all out bullet fest, and extremely fun to play through. The turn based system this game employs allows for a lot of flexibility within combat, including a well implemented system of opportunity fire. For those who aren’t familiar with turn based, opportunity fire occurs when the enemy is having their turn, and one of them happens to alert one of your characters to their presence. If that character has a suitable amount of action points left, they can interrupt the enemies turn and perform and action of their own, such as attacking or moving. Although this system is not new, I have never seen it implemented so well within a game. The fact is, there is so much opportunity fire and side switching going on with turns that the game almost feels like real time, although it is obviously not. The system is extremely well done, and is truly a lot of fun to play with. |