CGO previews Warlords Battlecry 2, the upcoming RTS/RPG hybrid by SSG. Here's a bit:
Given that much of the game's interface, combat system, and general structure are pretty much standard fodder, what sets Battlecry II apart? "It's really all about polish," says Programming Director Steve Fawkner. "The little things, and the overall feel, really." The goal with the sequel is to add more of everything, without losing that Warlords feel. Some actions, like defensive spells cast by buildings, can cost resources. Workers don't actively harvest resources, but they can garrison mines and increase production. Heroes gain power and abilities in RPG fashion, and you can take your hero with you from game to game and even into multiplayer battles. While the mechanics of play are familiar, Battlecry II feels more like Disciples or Age of Wonders than Age of Empires. Small groups of high quality are far more powerful than hordes of throwaway units, and careful strategy more important than an orc rush. And of course, you can issue orders while paused. |