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FiringSquad has two short previews from the BioWare presentations covering Mass Effect and Jade Empire (PC). The Mass Effect article is more substantial, so here's a clip on BioWare's new take on dialogue:Apparently most of these decisions are made in various dialogue options, featuring BioWare’s new dialogue system. The new dialogue selection is somewhat different from most designs. Rather than show exactly what the player is going to say, the options are summarized by a phrase. The developers presented this as a fluid and natural conversation system, permitting gut responses to keep the talk flowing rather than weighing every single word – and indeed, the way they played, this is how it worked. However, the lack of exact wording might pose problems. Take the sample conversation we were shown, where the protagonist is trying to get information out of a bartender who doesn’t want to co-operate. The bartender hints at a bribe, and four options appear (paraphrased): “I’ll pay”, “This will cost you”, “I won’t pay”, and “Maybe threats will” (ie, will make him talk). |
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