Divine Divinity: About
Attitude
Myrthos,
2002-09-11
Attitude
The attitude of an NPC towards your character varies per NPC
and will change depending on the actions your character takes.
The range of attitudes is from -100 (I hate everything about
you) up to +100 (you are my best friend).
A positive attitude towards you will get you better prices
when selling items and will lower the prices when you want
to buy something. A negative attitude will result in the opposite.
When the attitude decreases beyond a certain point, NPCs will
refuse to talk to you any further. Any further reduction might
result in them calling the guards or even start attacking
you.
Otho
So NPC's will change their attitude towards you, but two NPC's
will not do that in the same way. Some NPC's have a very low
tolerance and will decrease their attitude towards you faster
than others. As an example take Otho, the dwarf we all learned
to love so much in the demo ;-).
When we start out, his attitude is 0 (neutral). When we want
to buy some minor healing potion from him the price is 100.
Now we are going to make him upset by fooling around with
his skeleton. As a result his attitude decreases to -10. When
we then check the price of the potion again, it has increased
to 110.
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I'm just being neutral
here |
The price is 100 |
The price is going up |
When we now steal something from him, his attitude decreases
to -34. This will result in him not wanting to sell you anything
anymore.
|
I'll just ignore you from
now on |
As you might know there are two patients in the village that
need to be healed. One of them is in the caring hands of Otho.
If you manage to heal both patients then Otho will like you
a lot more. However as you will notice when you approach him
again, his attitude is already slightly better than before,
-33 in this example. This is the result of time. When time
passes people will start to loose their negative attitude
towards you. The healing of the patients will change Otho's
attitude to +2 and you can buy things from him again at the
same price as before. If you manage to increase his attitude
towards you (which in Otho's case is rather difficult) then
things will get even cheaper.
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|
Maybe you're not so bad
as I thought you were |
Here's some discount |
Giving things away
Besides helping out the NPC, there is another way to improve
the attitude towards you. Let's say you want to get ready
for some heavy fighting and decide to buy some real healing
potion. Naturally you go to a shopkeeper. In this example
the shopkeeper's attitude is 8 and when you want to buy the
potion the price is 277.
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|
A good day customer |
Here it is, a fair price |
Suppose now that we give him something first for free. This
will make him so happy that in this example his attitude rises
to 23, although the actual result will depend on what you
give him. If we now buy the same potion again, we suddenly
only have to pay 262.
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|
A trusted customer |
For you a special price |
Giving something really expensive will change his attitude
even more. Of course giving things away never made anyone
rich, but you can experiment with it and maybe sell it for
less than it's worth, which will also increase the attitude
of the shopkeeper.
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|
Welcome my friend! |
Only for you I give such
a discount |
In this example the difference in price isn't worth the free
articles, but this discount is over all the articles of the
shopkeeper. So it might be worth the effort to establish a
long lasting relationship with a shopkeeper of your liking.
Some other issues
Many of your actions can influence the attitude of NPC's.
Suppose you feel like killing some guards. This will result
in the guards that survived not really liking you of course.
They will become hostile and attack you on sight. If you go
away however to a different town, the guards there will not
attack you. After all, they know nothing of your previous
actions. If you stay away long enough then it might even happen
that on your return the guards are no longer hostile towards
you.
If there is an NPC that would normally give you a quest and
you get him (or her) mad enough, then you can forget about
getting the quest. He will no longer speak to you and the
quest and the rewards of solving it are gone. Of course the
quests required for the main plot line will always be available.
The above is not a complete overview of all the issues related
to NPC attitude, but it should give you some more information
on how it reflects on the game. It sure makes interacting
with the NPC's a lot more interesting.
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