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IGN has a new Auto Assault developer diary from Brian Bearly, SFX Artist, at NetDevil.Let's pretend for a moment that you're reading previews on two massively multiplayer, post-apocalyptic car combat games. You've been keeping tabs on both and are trying to determine which to buy. The hands-on description of one game reads as follows: "You're driving across a vast, empty wasteland. The ground is brown and there are sparse clumps of trees around you. As you drive on, you see some rocks up ahead. Miles onward, the ground is less brown and more yellow."
The other article goes like this: "The heavy rain pelts your car and drenches the ruins all around you. Tendrils of gray fog snake into the air, and the menacingly dark sky seems to hang too close, roiling and churning. The Pike assault vehicle that you're pouring lead into is fast; the driver darts between two crumbling structures and is already vanishing into the wet, swirling mists ahead. As you accelerate to pursue him, a brilliant bolt of lightning crashes down on a ruined street lamp not twenty feet ahead of you, splitting your eardrums and shattering the entire lamppost into pieces. The wreckage falls to the pavement directly ahead of you, and you swerve to avoid colliding with it. You're going to need every bit of speed you can muster to catch the bandit. Up ahead, you can faintly make out two red lights shining out of the fog, and even as thunder again peals overhead, you see your opportunity to head him off before he ever sees you coming. You've got him."
Which one sounds like more fun? More... | Source: IGN |
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