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PC.IGN has kicked up a full review of Star Wars Galaxies - the New Game Experience. Combat gets a thumbs up, while character development gets a thumbs down, for a final score of 7.7/10:Where there were dozens of professions in the previous version of the game, the new experience folds them (and not always neatly -- sorry, creature handlers) into nine iconic professions, each of which is associated with a character from the films. While the new professions are tied closely to the more memorable characters from the films, the loss of the more specialized professions and the ability to mix and match skills to create hybrid characters makes the new characters feel a bit too generic.
It makes sense to offer players the chance to assume the role of familiar types from the films but having a universe where there are hundreds of Luke Skywalkers and Han Solos is pretty much the antithesis of roleplaying. Add in the preset ability advancement and there's even less to separate you from the other players in the game. Excluding racial or equipment bonuses, all similar character types of a similar level are going to have the same abilities. While it makes advancement idiot-proof, it also keeps you from feeling like you have any say in how your character grows. Interestingly, the article speculates the changes may be the vanguard of a console release. |
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