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Ray Muzyka and Greg Zeschuk anser questions about Star Wars: Knights of the Old Republic in this interview at XBox.IGN:
IGN: There's every indication that KOTOR is going to offer tremendous freedom for role playing fans and it just happens to be set in the Star Wars universe. What kind of limits to this freedom can we expect?
Ray Muzyka: We really tried to identify some fun paths for players to play through and I think there are at least three ways players can approach the game in terms of "replayability." One of the ways is in terms of the Dark side and Light side of The Force. They can play the main character they create as either a Light side guy or a Dark side guy and the game will have a different play pattern and even a different ending depending on what they choose. Another difference in play pattern is which skills they choose for their party members and how they choose to approach the world with those skills. For example, with computer use and repair you might be able to hack a computer or build a droid to attack your enemies. Maybe you'll be able to persuade your enemies in a conversation rather than fighting them or you might choose just to fight them. Another approach might be just to use stealth and sneak past them. So those skills will provide quite a measure of replayability for the way you want to approach problem solving. The third kind of replayability is kind of more for fun than anything else. Sometimes you have different options in dialogue and some of them are chosen for you based on your class and some are based on your gender. Gender particularly, there's a few conversations in cantinas for example where you get treated differently depending on if you're male or female. That's just subtle thing, it doesn't really affect the gameplay in a big way. But it's really fun because you might be talking with a buddy about how you saw something cool in the cantina and he'll say "I didn't see that, I saw this." You'll develop some differences in play style that you'll be able to talk about with your friends, hopefully. I know I have with people in the office who end up surprised with a few things. They're both fun and offer exciting things to see so you almost want to create a different gender character, try different sides of The Force approach and try replaying it different ways different times.
Greg Zeschuk: I think one of the things we did in approaching our RPG, is we don't want to put limits on it. We kind of make the story, figure out what we want to do that's fun and we just see where it fits. In the case of Knights of the Old Republic, it's a pretty big game even without the replayability but the replayability makes it really easy, I think. Even to further emphasize what Ray was saying about the characters in your party you have your lead character that you can swap with the other characters you get. I end up really torn choosing who I want in my party because this guy's really cool or this guy's really funny and attacks well. It's a cool experience that I liken to say Final Fantasy X. You saw everything with your characters riding with you all the time. In Knights, it's separate. A certain group will act a certain way and another group will act a different way and if you act evil it will go a completely different way. Our focus isn't to put limits on the game, it's more to figure out what feels right. The game is pretty long, say 40-60 hours, and that's not including if you're spending time messing around playing Pazaak, the card game. It's very interesting game and I think that's what's going to surprise a lot of players, the depth. |
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