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GameSpot reports that Sony Online Entertainment (SOE) has signed a licence deal with Criterion Software, allowing SOE to use Criterion's dPVS middleware product. SOE is planning on using the technology in the upcoming EverQuest expansion pack, The Shadows of Luclin and, more importantly, in Star Wars: Galaxies.
Here's what dPVS does:
...With dPVS, a game engine can do visibility checks on the fly, which allows for dynamic game environments.
Sony Online's games will use dPVS on game servers to check whether or not players are visible to each other. This process of filtering out unneeded data will reduce network traffic and allow servers to handle richer gameworlds. It will also have the side effect of preventing client-side cheats that allow players to see through walls, simply because the server won't send the player data on what goes on beyond walls. Developers call the data that allows for visibility culling the "potentially visible set" of 3D objects (or PVS)...
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