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MMORPG.com has posted an interview/Q&A with Star Trek Online Executive Producer Daron Stinnett. Not a ton of info on the game, but some interesting information on the team and some of the concepts involved.
MMORPG.com: The gaming industry draws from all quarters. Can you run us through how you came to your current job?
Daron Stinnett: I've been making games professionally for 25 years starting in High School at a time when the typical team size was one. My focus for the first half of my career was on programming but the nature of small teams gave me the opportunity to become involved in most aspects of development. In 1990 I moved to the Bay Area to join Spectrum HoloByte where I Executive Produced the Simulations group responsible for Falcon 3.0 and other flight sims. About 12 years ago I joined LucasArts as a Project Leader/Director leading the development of several titles including Dark Forces, Outlaws, Starfighter, and most recently, Republic Commando.
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