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Three staff from CD Projekt have contributed to an interview on The Witcher at RPGVault.hu. Here's an interesting question:RPGvault.hu: Will there be any greater interest groups / fractions in the game? Could you please give us some hints about their goals and intentions?
Rafal Nowocien: The world of the game is divided between many forces which battle against each other. In the southern part of the game world we find the mighty empire of Nilfgaard. Following a failed armed invasion on their neighbours, they have no intention of prolonging these attempts at armed conquest – through the destruction of their neighbours' fields and industries they force them to buy goods from Nilfgaard and therefore make them economically dependent. Another important kingdom is Redania and Temeria. Many important events in the game will take place in Temeria itself. This is an interesting place for many reasons – it borders with Brokilon in the south, an enclave of druid-warriors, from whom no one has ever escaped with their life; and with Mahakam in the east, a chain of rocky mountains, where many gnome settlements and mines can be found. Following the end of the recent war between Nilfgaard and the northern kingdoms, there is still unease in Teremia and the surrounding areas. Battles between groups of elves are continuing in the borders; they carry out unexpected raids on border villages and outposts, whilst on the roads and tracks, groups of deserters and bandits are gathering. On the one hand, we have the ruler of Temeria, King Foltest, who wants to maintain his rule and influence, and on the other, more or less secret organisations, who also – by force or by cunning, want to exercise their influence on the chain of events. Yet another faction is the non-humans, who are most visible in the form of command stations of elf terrorists, fighting against humans. All these forces aim to lure the witchers over to their side and exploit them to achieve their own ends. |
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