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Dungeon Delvers: Development Update

(PC: Non-RPG) | Posted by Dhruin @ Thursday - November 18, 2004 - 02:29 -
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CrossCut Games has an update on their Talisman-inspired game 'Dungeon Delvers':
I'm Working! I'm Working!

It's true! I AM working on Delvers almost every day. There's alot to show for the effort too. Like the new special effects engine lights up the screen with awesome flares and fireworks. Range selection is working in combat. And now I'm going through each of the over 50 abilites for our dozens of characters. Obvious stuff like Rage and Critical Hit. But really original stuff too like Witchy Heal, Feed and Scouting Report and tons more. And that's not even starting with all the spells and others items that are in the works. I love Sweet Contract for example. Or Buff 'Em, Hero's Aim and Outwit the Locals. They are all filled with chuckles and wonderful strategy. Some characters even come with special items like a Round of Grog or the Holy Hand Grenade and all kinds of nifty artifacts.

So Dan's been cranking out the ideas from the deep recesses of his genius and I've been working on all of these in the context of combat. It's all coming along wonderfully - far better than we imagined.
 
 
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