RPGDot Network    
   

 
 
Space Hack
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Vendetta Online: Team Q&A Pt. 2 @ RPG Vault

(PC: MMORPG) | Posted by Moriendor @ Thursday - October 28, 2004 - 20:33 -
Top
| Game Info | Rate this game | Homepage
Also on RPG Vault is the second part of their 'Vendetta Online' Q&A with members of Guild Software.
Vendetta Online is Guild Software's persistent state universe in which characters may align with any of these three factions. Each offers advantages in certain activities significant to its particular culture. Some are reflected in the nature of its vessels. For example, one Nation's craft may be able to carry heavier armor, while another's might lean in the direction of more powerful reactors. There will be a number of base ship designs suited to different purposes such as commerce and, of course, combat. All will be highly customizable via a system of module ports that can even be configured for specific missions. Having learned of the game's existence some time ago, we now know it's approaching launch, which meant it was a good time to check in with the team members for their individual thoughts on a couple of key aspects.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.