1Up has whipped up some short-ish thoughts after seeing the Xbox 360 version of Oblivion at CES 2006. Here's an interesting bit:We then visited a town, which seemed a little quiet -- not the bustling center of trade we were hoping to see, but the citizens we managed to talk to were quite animated. Each character in Oblivion has a voice and lip-syncing, the idea being to enhance the immersiveness of each encounter; but conversation trees progress, unlike in games like Knights of the Old Republic, without your answer. In each conversation you have a list of topics from which to choose, but your replies and questions aren't written out. This is a design choice held over from Morrowind. |