The Tarant Daily has done an interview with Raphael Colantonio, CEO of Arkane-Studios, about their upcoming RPG Arx Fatalis. Can't let you read this without supplying a snippet:
How big is the world in Arx? Can you tell us of some of the places a player will be able to visit?
There are many locations to visit, although I think overall, the world is smaller than most RPGs in square feet, but not in hours of gameplay, we chose to have a smaller detailed well organised world with a lot of things to do, rather than a massive world where all rooms look the same: detail, variety and immensity are 3 concepts that are hard to get together with today's production values. So, in Arx, every shop is detailed, the castle, the tavern, then we make sure we have graphic universe that vary one from the other: the crypt, various natural caves, temples, snakewomen area, Troll encampment, Dwarf forge... |