Day 4 of the Witcher Week sees two new swampy screens. There's also a good Community Q&A over 7 pages:Community: To what degree has the Aurora engine retained its modulation capability? Will it still be possible to create whole new levels, weapons, quests, spells, skills, combat styles, and various other effects, or will the game be rather hard-coded in such a way, as to prohibit the creation of mods? To what extent then will it be able to change the game? If, for example, someone's dream is to turn The Witcher into a Fallout-like world, will this be possible?
Michał Madej, (Chief Designer): This is a hard question on account of the fact that the answer is not really straightforward. The degree to which one can modify the game is greater in some of its parts, e.g. in the creation of quests, than in others, e.g. in the creation of whole new levels. Despite the fact that we're using the Aurora engine as our basis for the game world, the number of changes we've made to it (both in the rendering module as in the game's logic) is so great that we can actually talk about a new engine. Moreover, since we had to completely rework the edition tools used in making changes to the game, it is really difficult to compare our new toolset with that of Aurora's. In our final version of the game we would very much like to make this whole new set of tools available for the user, which would permit him to devise his own adventures, characters, modify the game world, as well as to create his own games using 3D Studio MAX. Thanks Kwish and Tek. |