|Thanks to Mr Teatime from Duck and Cover for pointing out a 'Metalheart: Replicants Rampage' interview at Gamatomic. Here's a snippet:
Considering that many of the players waiting for the game are Fallout fans, what are the similarities between your game and Fallout, apart from the combat system?
First of all, itís the post-apocalyptic entourage and dark cyberpunk atmosphere. But, abstracting from subtleties and stylistics of both projects, the main global similarity between Fallout and Metalheart is the extremely advanced system of charactersí generation and development. We certainly donít understand how some RPG developers dare present the players with ready-generated characters based on a primitive system of role-playing. The avatar is like a gamerís reflection in the game world. The players often project themselves into the avatar. Even if the character initially adheres to a plot (as it is in Lanthanís and Cherisís case), the gamer should have an opportunity to customize him according to his own gaming style - for example, to make him a robust fellow-expert on heavy arms, or a swift and nimble scout.