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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Friday - March 22, 2002 - 05:41 -
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More from the Icewind Dale II forums.

    Damine Foletto (Puuk)

    About different paladin creations
    The great thing about 3E (despite the running debates) is that with all the feats and multi-classing options, you can emulate any kit you want from previous IE games - and make them better.
    . It really boils down to playing styles. Some people prefer to ba able to take more hits; some prefer to deal more damage; blah, blah, etc., etc. There really is no one super-fantastic-no-way-to-beat-this-set-up way to play the game/create your characters since everyone plays differently. That's one of the great things about the IWD series (non-biased commercial plug :p )

    Kevin Osburn

    pre generated characters
    We will have pre-generated characters, but those characters will have the same stats as any other character that is created by the user. No super pre-gens.

    Chad Nicholas (Briareus)

    Sorcerers in IWD2
    In IWD2, Sorcerers get 4 skill points per level + Int bonus.

    Editing files
    This can be done, provided someone (read: a programmer) updates those 3rd party editors to work with IWD2. I think almost all of the file formats have changed due to the 3E conversion.

    Josh Sawyer

    Spell lists
    Currently, bards, sorcerers, and wizards all pick spells from the same list. Druids and rangers pick spells from the same list. Clerics and paladins pick spells from the same list.


    Implementing more skills
    We probably wouldn't have time to implement any more skills than the ones we have lifted. Unlike feats, the implementation of skills is very "designer dependent" -- it requires the designers to revise their areas to make use of the new skills.


    Size rules
    We aren't implementing any of the size rules for Small creatures. This includes:
    * AC Bonuses
    * To-Hit Bonuses
    * Weapon Size Restrictions
    * Movement Rates

    This is a sort of "hand in hand" thing. If you want size bonuses for your characters, you're going to suffer the appropriate size penalties, which include movement and restricted weapon use. People aren't too fond of movement penalties (just look at how the suggestion I made for the Landsknecht went over) or restricted weapon use. Besides, our weapons currently don't have size categories, just an animation spec.


    Meta-magic feats
    It is possible that there may be some meta-magic or pseudo meta-magic feats implemented before all is said and done. However, I'm going to wait for the current batch to be implemented before I speculate on anything else. Sorry.
 
 
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