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NWN on other platforms?

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Sunday - July 22, 2001 - 05:18 -
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There is a post by Rob Bartel on the Bioware boards concerning NWN and the possiblility to see it on other platfroms. This is what he had to say:

    Hi again, folks. Many of you are still expressing feelings of being lied to and for that I apologize. As I mentioned in my last post, we had always hoped for full multiplatform capability for the toolset. We had reason to believe that Borland-for-Linux would be available by this time and that a third party would be handling a Mac port on our behalf. For reasons beyond our control, these once-feasible options have both fallen through. Again, we regret this deeply and understand how many of you feel - we want a multiplatform toolset, too. But I promise you that we have not been lying to you - we told you what we understood to be true and we continue to do so now that that understanding has changed.

    As for concerns that, as a developer, we are abandoning alternate platforms, I sure hope not. Many of you on the boards have mentioned that games of any sort on these platforms are few and far between and top-of-the-line roleplaying titles even more so. Well, with NWN, you're still getting that - a simultaneous multiplatform release of a rich D&D RPG from the developers of the Baldur's Gate series. On top of that, you're also able to experience the adventure with other players, regardless of platform, in multiplayer mode. Plus there are competitive play modules, random dungeons, persistent worlds, user-made campaigns, and so forth that you'll be able to download off the 'net or simply join in and play via the matching service. While that may or may not include the toolset, that's still something bigger and better and cooler than a lot of things out there - to ignore it entirely is to do yourself a disservice.

    Another thing I've heard alternative-OS users on this board say is that it's good to support developers who cater to their platform of choice because it shows the developer (and other developers who happen to be paying attention) that their platform has market potential. That holds true in this case, as well. If Linux and Mac users make up a good portion of the traffic on our Matching Service, you can bet that that will turn heads and make it easier for us to pitch the toolset to a third-party porting company or convince the powers that be that we should do the port ourselves. For that matter, if you really want to the toolset ported to your platform of choice, consider emailing some of these porting companies and letting them know that there is a market for such a product (as it's "just a toolset" and not the game itself, many companies are understandably reluctant to take on such a risk).

    As for open-sourcing the toolset itself, I'm not enough of a tech-head to assess the feasibility of such a move, nor enough of a legal beagle to know if there might be unforeseen complications along the way. Personally, I'd love to see it but it's really not my call to make.
Source: Voodooextreme
 
 
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