|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
Sunday - February 17, 2002
Site Update
Posted by Myrthos @ 16:36 - Top
|
Updated the map area of the Planescape:Torment section. Due to the transfer and redesign of the site, some of the map files were incorrect. It should now be possible to vieew all maps, without trouble again. |
Kirstena's Atlas, a website dedicated to Dark Age of Camelot area maps has updated with new Albion overland and dungeon maps. All maps are available in both, GIF and PDF (Adobe Acrobat Reader) formats.
Here's what's new:
- Camelot Hills (updated 2-16-02)
- Llyn Barfog (updated 2-16-02)
- North Black Mountains (updated 2-16-02)
- Salisbury Plains; pdf (updated 2-16-02)
- Keltoi Fogue; pdf (updated 2-16-02)
- Tomb of Mithra (NEW 2-16-02)
|
Remember the pic of GPG's Chris Taylor in a friar's robe that was taken at a Munich (Germany) press event last week ?
The source of the pic, German SiegeTower.de has now put together an article based on the editor's attendance to the press show. It also contains some hands-on 1st impressions of Dungeon Siege and a few more digi cam shots of Taylor and the event in general. The article is written in German so a translator of your choice is highly recommended. If you just want to see the pics follow this link. |
Neverwinter Vault continues its series of character class analysis by focusing on the Cleric. As in earlier parts of the series, ShadeRaven thinks up possible scenarios for skill point distribution and character development in general.
Here's a snip from the introduction:
Clerics make a fairly solid tank (up-front defender). They get d8 HPs, have spells to augment their ability to survive, and can wear armor/use shields without restriction. Unless the group doesn't need the cleric to put him or herself into harm's way, I think this should be kept in mind during development.
In NWN, it may be a very good class in single player, and a valuable ally in multiplayer because of the above. There's always the need for healing/protection and a class that can perform multiple functions in single player without having to branch out to many multiclasses will be one worth considering.
Of course, a Cleric will always be most notable as a healer. With cure wounds early, to curing maladies later (and ultimately death itself), no group wants to be without one. One shouldn't sell short their offensive spells either, including the ability to Turn Undead. With the new 3E rules on Spontaneous Casting (switching from any spell to one of healing/curing), it adds much more of an offensive capability to the class. This should play out well in NWN (for those who use this ability wisely).
|
Italian site RPGPlayer has written apreview of Another War, based on a beta build they received. Since it is in italian, no snippet served, but you may want to have a look at the screenshots that come with the article... |
A very positive, but also very short review of Disciples 2 can be found at ELiTeD, rating the title with 4.5 out of 5 points:If you enjoyed Disciples: Sacred Lands then you will be pleased to find the story continues in its successor Disciples II: Dark Prophecy. For strategy gamers, this is a must have for your collection. The game is engrossing and has plenty of replay value. |
The Armchair Empire has written a short review of Asheron's Call - Dark Majesty. Their rating is 7.0/10, and this is a bit from the article:
But the most important aspect of DM is how many people are actually playing it. While some reported being able to avoid other players for days, I was always tripping over someone – even in the new land. Either the servers are crowded or they just followed me – waiting for me to die and pillage my gold. As an MMORPG, AC lives up to the definition of “persistent online world populated by thousands of players and NPCs.” There is always something going on to keep you coming back. The developers are constantly implementing new quests and an overarching story. It’s good fun all round but with no viable alternative to killing things to climb the economic ladder, sometimes monotony can creep in. | Source: ToTheGame |
With a score of 8/10, the review of Grandia 2 (PS2) at PSX Nation is a postive one. They liked the game overall, as you can see from their conclusion:
This is a AAA RPG in search of the recognition and sales that evaded it when it debuted on Dreamcast a year ago, before "Final Fantasy X" raised the art of the genre to near-perfection. So what if the graphics are outdated? *!#$ THE GRAPHICS! Enjoy "Grandia II" for its appealing characters, interesting story, 30+ hour length and the best active-time battle engine in the business. |
A not so enthusiastic review of Gorasul can be found at Computer & Video Games. The rating is 58/100, and their conclusion read like this:
Graphically Gorasul is never going to win any awards. While visuals aren't particularly important in an RPG, we have all been spoiled by the beautiful, crisp character and location graphics in BG2, and to settle for Gorasul's washed out and dated graphic style is a bit much to ask of today's discerning RPG buff. If you can overlook the dated graphics and comedy conversational text, there's a good game to be found here. Just don't go expecting BG2 or you're in for a big disappointment. |
There is an interview with game designer Jim Purbrick and producer Ted Carron about Dragon Empires, their upcoming MMORPG. Just for the taste of it:
HomeLAN - There are a large number of massively multiplayer games already out and coming out in the next several months. How do you feel Dragon Empires will stand out among the competition?
Jim Purbrick and Ted Carron - Dragon Empires will stand out because of its highly developed player versus player competitions. Most current MMORPGs concentrate on monster hunting, with player versus player competition being a peripheral part of the game play at best and often being problematic. Dragon Empires addresses the traditional problems of PvP competition in a number of novel ways and
extends PvP to become the focus of the game. Dragon Empires features a number of PvP combat competitions ranging from the cat and mouse game played by traders, outlaws and bounty hunters to the epic struggles between clans to conquer or hold cities. PvP in Dragon Empires is not limited to combat though, players can compete in political and economic games too. All of these competitions affect the world and each other to create a dynamic and player driven world. | |
|
|