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ArxDot Feature: Arx Fatalis XBox Developer Diary part 1: Reworking the Interface

(Xbox: Single-Player RPG) | Posted by Garrett @ Thursday - July 17, 2003 - 18:50 -
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In this new diary for the XBox port of Arx Fatalis Arkane Studios' Julien Roby gives us a little insight in the process of porting the game from PC to XBox, where the first installment is all about the redesign of the interface:
As we started production on Arx Fatalis Xbox, our main goal was to adapt the game interface into an Xbox controller.

It was quite difficult as on PC, we used a keyboard (which means more than 100 keys) and a mouse.

On the other hand, it was also a great opportunity to make the interface really user friendly. Indeed it's far easier to play a game with only a dozen buttons than it is to play trying to remember the whole keyboard.

After our first round table, our main problem was that we were lacking some buttons to perform some gameplay actions we have on the PC version of Arx, and we didn't want to loose any feature from the PC version.
Read the whole article here.
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