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The first "negative" review of Fable I have come across is online at RPGFan. The score is still a reasonable 73% by most standards but the text sends the message loud and clear:Project Ego. Announced what seems to be eons ago, Peter Monyneux's Fable has captivated the minds of those wishing for another Halo for the Xbox. Supposedly a wide-open RPG, Fable was to allow players to track their character over a lifetime. Characters would scar and age, markings you made in a tree as a child would stay as you grew older. You were supposed to be able to do anything you wanted in Fable. A single day after its release, I sat down at my computer and began to type this review. My time clock for the game sits at just over eight hours, barely enough time for me to get started in Star Ocean 3, and less time than I have logged in the recent Burnout 3 release. Somehow I'm not satisfied. Five years in development and I get a game that I'll be in line at EB tomorrow to return. |
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