In is first developer diary, Lord of the Rings Online Content Designer, Allan "Orion" Maki, discusses the way the development team approaches building adventures to satisfy both solo and group playstyles.To solo or not to solo, that is the question. Is it nobler to suffer the sling stones and arrows of thine enemy whilst standing amongst his troops, without the sturdy shield or trusty arms of friends; or, is it best to form a wall of shields, linked by devotion and gilded by strength, to bolster the focus of my blade?
It's a good question. It's a hard question. It's a question with many answers.
It seems whenever you set out to design a massively multiplayer online game one question – one sticky, important question – finds its way into the discussions of designers and fans. This question draws hard battle lines, across which terrible words are exchanged, mothers' names are dragged through the mud, pets are sacrificed on altars of dark forces and hyperbole becomes the ultimate weapon of choice. It is a question that, at its very core, is somewhat of an oxymoron: 'Will your massively-multiplayer game support solo play?' More... |