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Dungeon Delvers: Development Update

(PC: Non-RPG) | Posted by Dhruin @ Sunday - September 25, 2005 - 08:54 -
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| Game Info | Homepage
The latest update from CrossCut Games on 'Dungeon Delvers' sees some fine tuning going on:
I've been playing Delvers for some time now. Not bragging or gloating - this is just part of the development process. Anyhow, as I've been playing, I'm taking notes along the way - my impressions, how I feel about the game session, how long it takes to do things, etc. Lots of things to improve were piling up along the way and a couple weeks back, I collected them all into a few short themes of what needed to be done to give the game more punch. That has in turn resulted in some substantial changes to the quest part of Delvers - the map layout and purpose, ramping up tension and creating more meaningful decision points. After all, a game is essentially a series of choices and a reward/rebuke system. It all has to feel fun all the time - each moment along the way!
 
 
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