Mystery from Massive Multiplayer.org reviewed A Tale in the Desert and gives it a perfect score. Here's a small blurb:Unlike every other MMOG out there, there’s more than one task that’s going to reap you rewards. There’s no level treadmill here, as there are no levels. There are no monsters to fight, so you don’t have to worry about getting “killed.” You’re freed from the “kill or be killed” mentality.
As a new player, you’re asked to make a few rudimentary items, and attend school to pay from some classes in stone-age skills (stone blade construction, brick rack constructions, wood plane construction, etc). From then on, once you’ve achieved citizenship in the game (automatic after 90 minutes in the game, or after having created enough of the basic items), your path is your own. You can continue to make a camp, and go through some repetitive tasks to gather materials and formulate some more advanced items.
However, that’s not your only option: You can go out and challenge other players to structured games pulled out of Egyptian history, you can pass laws that directly effect game-play, or you can use the default remoteness of camps to set yourself up as a trader, running to and fro across the massive landscape. |