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Using Pool of Radiance Rules in a real D&D campaign *g*

(PC: Single-Player RPG) | Posted by Garrett @ Tuesday - November 13, 2001 - 08:47 -
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Thanks to Drazsmar, who pointed out this very funny thread reg the sometimes strange Pool of Radiance 3rd Edition D&D Rules implementation:

    [Thred opened by Minex]Don't get me wrong, I personally am enjoying the game. However, I've read a few "rumors" in some of the threads in which the dice rolls were weighted as you get higher. I don't know if this is true or not, but its still an interesting thought. Also, it does seem as if the experience point awards are not in alignment with the D&D 3E rules. After playing the game for a few hours, I started to think on how a real D&D campaign would be if a DM used some of the balancing rules (if true) used the POR ROMT Computer game :
    -----------------
    Players : Ok, so our thief is going to hide in the shadows, sneak into the room, and attempt to backstab the guard.

    DM : The rogue gets to about 15' into the room when an invisible barrier stops him. An ominious entity whispers into your minds :
    'You are too far from the party leader'.
    Sorry guys, you'll have to move the party into the room with the rogue.

    Player : For the love of... fine, everyone enters the room.

    DM : These orc guards are hostile and leap up at you with swords drawn. Roll initiative.

    Player : Ok, it looks as if I go first. I'll attack the orc closest to me.

    Nice! I rolled a 20! Thats a threat!

    DM : *cough* Um, actually, with the new system I introduced today, your roll is actually a 12... you missed.

    Player : What?!

    DM : Yeah... I figured that you guys were getting rather powerful, so I am going to start weighing your dice rolls. You missed. Next.

    *A few hours later after combat is finally over*

    Player : Sweet! I'm suprised we survived that. The horde of dragons following the horde of orcs should put me to the next level! Woohoo!

    DM : *After calculating the players experience points*
    Hmm... it looks as if each party member gets 20 experience points. Not bad, according to my new weighted system.
 
 
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